![]() ![]() The special things they do add (for example, Dawnguard adding Vampire Lord and Werewolf Perk Trees) seem to actually be tied to the Engine somehow- even if you don't have Dawnguard.esm in your Data fold, you can still view the (empty) Vampire Skill Tree, which you cannot do for any non Skill-tree Actor Values. esm/.esp presumably there is some hard-coded links within the engine itself to Skyrim.esm to make certain things work (for example, somehow Skyrim.esm can contain Perk Trees/Skills, but we cannot make them-even if we duplicate and edit them, the best we get is nothing most likely the Engine directly references those Forms somehow.) There are like a dozen-or-so Forms hardcoded, but everything else comes from a. Skyrim.esm effectively 'is' the game-go move it somewhere, and try to load up the main menu: it CTDs after the splash screen. ![]()
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